We gained experience working with titles such as Dying Light series, Divinity Original Sin series, The Medium, Outriders, League of Legends and many others.UPDATE 11/9/23: Following last week's announcement that Donald Mustard, chief creative officer at Epic Games, would be retiring from the company at the end of this month, it's been revealed that Charlie Wen will be taking over the role. We are a group of friends and colleagues that worked together on quite a few projects before. We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. You’re returning to our planet hundreds of years later - will you recognize our world? This event caused the surface of the planet to be covered in a colossal layer of toxic dust. Face evolved fauna and flora and hunt for viral pathogens to cure a mysterious illness threatening your family.įorever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. Discover secrets of our past.Īfter descending below the dust, you will discover a strange new world, the planet's surface that changed in our absence. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Explore and discover the remains of our civilization. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.Įxplore and extract resources from the ruins that were built up high to escape the dust. Analyze scanned items and reverse engineer lost technology. Your scientific know-how will allow you to build and operate different machines. Extract and gather resources to improve your airship and make it uniquely yours. Manage your airship hull and its integrity. Control and steer it towards the ruins of our civilization and mysterious anomalies. It will be your home, workshop, laboratory and more while flying above the surface of Earth. You will build and customize a high-tech airship. We would like to invite you to join us on this journey.” We will use several channels and methods to gather feedback: from our Discord, Steam reviews, Steam forums and social media channels. We will take them seriously and plan to use the community feedback to guide us in the development of the game. We welcome all of the comments, criticism or suggestions the community may have. “We want to involve and engage with the community while we are in EA and beyond. How are you planning on involving the Community in your development process? However, we are planning to do so after the full release.” “We won't be changing the price during EA. Will the game be priced differently during and after Early Access? Please see the section "About This" to learn about features available in the game.” This number will continue to grow as we add each major update. Currently, the game has 15+ hours of gameplay, including story missions, side content, and airship customization content. In addition, as a part of the survival loop, players need to eat, drink and take care of their health. The player can build new modules and customize the interiors. “Our game allows for world exploration, gathering resources, reverse engineering technology, operating the airship, flying it, and managing its hull integrity and weight. What is the current state of the Early Access version? In addition, along with EA, we are planning to add additional modules to expand your airship, garden, locations to explore and more.” The Early Access version may lack some additional features at the start like co-op for example, which we intend to add as quickly as possible, after the launch of the EA version. You may experience some technical bugs and in-game problems which we are planning to find and fix before the full release. “The Early Access version will offer plenty of mechanics and activities to play within a vast world ready to be explored, all of which will engage players for many hours. How is the full version planned to differ from the Early Access version? “We anticipate that Forever Skies will stay in Early Access for about a year from launch.” This is why after the launch of Early Access we will add 4 players co-op.”Īpproximately how long will this game be in Early Access? We believe that playing together with friends is one of the most important elements in games. We see feedback from Early Access players as a compass to show us what parts of the game have the most potential and should be worked on. We cannot imagine creating a game like Forever Skies without the community. It helps us understand what features and mechanics are used and enjoyed, but also which are dead on arrival. When properly used with the community it can make a game as great as possible. “At Far From Home we see Early Access as a toolbox.
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